// // Created by jovian on 31/07/17. // #ifndef TINYSHOOTER_B2ANGLE_H #define TINYSHOOTER_B2ANGLE_H #include "b2_math.h" /** * Give angle between u and v * @param u : First vector * @param v : Second vector * @return Float angle in radians */ float b2Angle(b2Vec2 u, b2Vec2 v); /** * Give angle between u and horizon * @param u : Vector * @return Float angle in radians */ float b2Angle(b2Vec2 u); #endif //TINYSHOOTER_B2ANGLE_H