//
// Created by jovian on 15/08/17.
//

#ifndef TINYSHOOTER_SCULLINGQUERY_H
#define TINYSHOOTER_SCULLINGQUERY_H

#include <box2d/box2d.h>
#include <vector>

class ScullingQuery : public b2QueryCallback {
public:
    bool ReportFixture(b2Fixture *fixture) override;

    const std::vector<b2Body *> &getTab() const;

private:
    std::vector<b2Body *> m_tab;
};


#endif //TINYSHOOTER_SCULLINGQUERY_H