// // Created by jovian on 15/08/17. // #ifndef TINYSHOOTER_SCULLINGQUERY_H #define TINYSHOOTER_SCULLINGQUERY_H #include <box2d/box2d.h> #include <vector> class ScullingQuery : public b2QueryCallback { public: bool ReportFixture(b2Fixture *fixture) override; const std::vector<b2Body *> &getTab() const; private: std::vector<b2Body *> m_tab; }; #endif //TINYSHOOTER_SCULLINGQUERY_H