// // Created by jovian on 18/07/17. // #ifndef TINYSHOOTER_WALL_H #define TINYSHOOTER_WALL_H #include "Entity.h" enum WallShape {TINY, HIGH, WIDE, BIG}; class Wall : public Entity { public : Wall(b2Vec2 pos, b2World* physics, WallShape shape = TINY); void update() override; }; #endif //TINYSHOOTER_WALL_H