// // Created by jovian on 31/07/17. // #include "b2Angle.h" float b2Angle(const b2Vec2 &u, const b2Vec2 &v) { float rep(std::acos(b2Dot(u, v))); if ( b2Cross(u, v) > 0.0f ) rep *= -1.0f; return rep; } float b2Angle(const b2Vec2 &u) { return b2Angle(u, b2Vec2(1.0f, 0.0f)); } b2Vec2 b2Dir(const float angle) { return b2Vec2((float) cos(angle), (float) sin(angle)); }