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- //
- // Created by jovian on 18/07/17.
- //
- #include "TinyWorld.h"
- #include "ScullingQuery.h"
- #include "Wall.h"
- #define MAX_BLOCS_NUMBER 350
- #define MIN_BLOCS_NUMBER 300
- #define MAX_WIDTH 400
- #define MIN_WIDTH 200
- #define MAX_HEIGHT 400
- #define MIN_HEIGHT 200
- TinyWorld::TinyWorld(const b2Vec2 &gravity) : b2World(gravity) {}
- void TinyWorld::createProceduralWorld() {
- // Determine number of blocs
- int numberOfBlocs(MIN_BLOCS_NUMBER + rand() % (MAX_BLOCS_NUMBER - MIN_BLOCS_NUMBER));
- // Dims
- float width(MIN_WIDTH + rand() % (MAX_WIDTH - MIN_WIDTH));
- float height(MIN_HEIGHT + rand() % (MAX_HEIGHT - MIN_HEIGHT));
- // Bloc sizes
- WallShape shapeTab[4] = {TINY, HIGH, WIDE, BIG};
- // Generate
- for (int k(0); k < numberOfBlocs; k++) {
- addEntity(new Wall(b2Vec2(width * rand() / RAND_MAX, height * rand() / RAND_MAX), this, shapeTab[rand() % 4]));
- }
- }
- void TinyWorld::addEntity(Entity *newcomer) {
- m_entities.push_back(newcomer);
- }
- void TinyWorld::clearEveryEntity() {
- auto it(m_entities.begin());
- while (it != m_entities.end()) {
- delete (*it);
- it = m_entities.erase(it);
- }
- }
- void TinyWorld::updateAll() {
- for (auto it(m_entities.begin()); it != m_entities.end(); it++) {
- // Clean dead entities
- while (it != m_entities.end() && !(*it)->isExist()) {
- delete (*it);
- it = m_entities.erase(it);
- }
- // Update living entity
- if (it != m_entities.end())
- (*it)->update();
- }
- }
- void TinyWorld::collectVisuals(std::vector<Visual *> &scope, b2Vec2 center, b2Vec2 diago) {
- /*for (auto it(m_entities.begin()); it != m_entities.end(); it++) {
- scope.push_back((*it)->makeVisual());
- }*/
- ScullingQuery callback;
- b2AABB aabb;
- aabb.lowerBound = center - diago;
- aabb.upperBound = center + diago;
- QueryAABB(&callback, aabb);
- Entity *currentEntity;
- for (auto it(callback.getTab().begin()); it != callback.getTab().end(); it++) {
- currentEntity = (Entity *) (*it)->GetUserData().pointer;
- scope.push_back(currentEntity->makeVisual());
- }
- }
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