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:lipstick: Resize elements to fit 1920x1080 screen

DricomDragon hace 2 años
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commit
eb4a2e0bff
Se han modificado 2 ficheros con 6 adiciones y 1 borrados
  1. 5 0
      godot/project.godot
  2. 1 1
      godot/world.tscn

+ 5 - 0
godot/project.godot

@@ -15,6 +15,11 @@ run/main_scene="res://world.tscn"
 config/features=PackedStringArray("4.0", "Mobile")
 config/icon="res://icon.svg"
 
+[display]
+
+window/size/viewport_width=1920
+window/size/viewport_height=1080
+
 [rendering]
 
 renderer/rendering_method="mobile"

+ 1 - 1
godot/world.tscn

@@ -5,7 +5,7 @@
 
 [sub_resource type="Curve2D" id="Curve2D_dtvs1"]
 _data = {
-"points": PackedVector2Array(0, 0, 0, 0, 164, 1321, 0, 0, 0, 0, 469, 582, 0, 0, 0, 0, 116, 294, 0, 0, 0, 0, 33, 85, 0, 0, 0, 0, 645, 6, 0, 0, 0, 0, 2213, 300, 0, 0, 0, 0, 979, 300, 0, 0, 0, 0, 138, 895, 0, 0, 0, 0, 1489, 609, 0, 0, 0, 0, 2218, 799, 0, 0, 0, 0, 923, 1018, 0, 0, 0, 0, 249, 1321)
+"points": PackedVector2Array(0, 0, 0, 0, 246, 1065, 0, 0, 0, 0, 469, 582, 0, 0, 0, 0, 116, 294, 0, 0, 0, 0, 33, 85, 0, 0, 0, 0, 645, 6, 0, 0, 0, 0, 1881, 227, 0, 0, 0, 0, 979, 300, 0, 0, 0, 0, 138, 895, 0, 0, 0, 0, 1489, 609, 0, 0, 0, 0, 1892, 766, 0, 0, 0, 0, 923, 1018, 0, 0, 0, 0, 338, 1044)
 }
 point_count = 12