//
// Created by jovian on 01/08/17.
//

#include "JoyPadCtrl.h"

JoyPadCtrl::JoyPadCtrl(InputAndJoy *inputJoy, SDL_JoystickID id)
        : m_inputJoy(inputJoy), m_id(id),
          m_sqCeilMove(100000000.0f), m_sqCeilVisor(500000000.0f) {
    m_visor.x = 1.0f;
}

void JoyPadCtrl::refresh() {
    // Firing
    m_firing = m_inputJoy->getButtonPad(5, m_id);

    // Shield activation
    m_shield = m_inputJoy->getButtonPad(0, m_id);

    // Jumping
    m_jump = m_inputJoy->getButtonPad(4, m_id);

    // Movement
    m_move.x = (float) m_inputJoy->getAxeValue(0, m_id);
    m_move.y = (float) m_inputJoy->getAxeValue(1, m_id);

    if (m_move.LengthSquared() < m_sqCeilMove)
        m_move.SetZero();
    else
        m_move.Normalize();

    // Visor
    b2Vec2 newVisor;
    newVisor.x = (float) m_inputJoy->getAxeValue(3, m_id);
    newVisor.y = (float) m_inputJoy->getAxeValue(4, m_id);

    if (newVisor.LengthSquared() > m_sqCeilVisor) {
        m_visor = newVisor;
        m_visor.Normalize();
    }

    // Zoom
    int axe(30000 + m_inputJoy->getAxeValue(2, m_id));
    if (axe > 0) {
        float scale((float) axe / 30000.0f);

        if (scale > m_zoomScale)
            m_zoomScale = scale;
    }

    axe = 30000 + m_inputJoy->getAxeValue(5, m_id);
    if (axe > 0) {
        float scale((float) 10000.0f / axe);

        if (scale < m_zoomScale)
            m_zoomScale = scale;
    }
}