// // Created by jovian on 18/07/17. // #include "Controller.h" Controller::Controller() : m_jump(false), m_firing(false), m_shield(false), m_visor(0.0f, 0.0f), m_move(0.0f, 0.0f), m_zoomScale(1.0f) { } bool Controller::isJumping() const { return m_jump; } bool Controller::isFiring() const { return m_firing; } bool Controller::isShielded() const { return m_shield; } const b2Vec2 &Controller::getVisor() const { return m_visor; } const b2Vec2 &Controller::getMove() const { return m_move; } float Controller::getZoomScale() const { return m_zoomScale; }