// // Created by jovian on 01/08/17. // #include "JoyPadCtrl.h" JoyPadCtrl::JoyPadCtrl(InputAndJoy *inputJoy, SDL_JoystickID id) : m_inputJoy(inputJoy), m_id(id), m_sqCeilMove(100000000.0f), m_sqCeilVisor(500000000.0f) { m_visor.x = 1.0f; } void JoyPadCtrl::refresh() { // Firing m_firing = m_inputJoy->getButtonPad(5, m_id); // Shield activation m_shield = m_inputJoy->getButtonPad(0, m_id); // Jumping m_jump = m_inputJoy->getButtonPad(4, m_id); // Movement m_move.x = (float) m_inputJoy->getAxeValue(0, m_id); m_move.y = (float) m_inputJoy->getAxeValue(1, m_id); if (m_move.LengthSquared() < m_sqCeilMove) m_move.SetZero(); else m_move.Normalize(); // Visor b2Vec2 newVisor; newVisor.x = (float) m_inputJoy->getAxeValue(3, m_id); newVisor.y = (float) m_inputJoy->getAxeValue(4, m_id); if (newVisor.LengthSquared() > m_sqCeilVisor) { m_visor = newVisor; m_visor.Normalize(); } // Zoom int axe(30000 + m_inputJoy->getAxeValue(2, m_id)); if (axe > 0) { float scale((float) axe / 30000.0f); if (scale > m_zoomScale) m_zoomScale = scale; } axe = 30000 + m_inputJoy->getAxeValue(5, m_id); if (axe > 0) { float scale((float) 10000.0f / axe); if (scale < m_zoomScale) m_zoomScale = scale; } }