// // Created by jovian on 18/07/17. // #ifndef TINYSHOOTER_ALLY_H #define TINYSHOOTER_ALLY_H #include "Soldier.h" class HumanSoldier : public Soldier { public: HumanSoldier(TinyWorld *tinyWorld, Controller *ctrl, b2Vec2 spawn = b2Vec2_zero, unsigned int camp = 0); void update() override; Visual* makeLifeBar(); float getZoom() const; protected: float m_zoom; // Scale from Box2D to SDL2 length }; #endif //TINYSHOOTER_ALLY_H