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- //
- // Created by jovian on 18/07/17.
- //
- #ifndef TINYSHOOTER_BULLET_H
- #define TINYSHOOTER_BULLET_H
- #include "Entity.h"
- class Bullet : public Entity {
- public :
- Bullet(const b2Vec2 &pos, b2World* physics, const b2Vec2 &dir, unsigned int camp);
- void update() override;
- int getDamage() const;
- protected:
- float m_damageScale; // Damage multiplier on impact
- unsigned int m_timeLife; // Number of ticks before dying
- unsigned int m_camp; // The camp of the shooter
- const float m_aero;
- };
- #endif //TINYSHOOTER_BULLET_H
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