[gd_scene load_steps=6 format=3 uid="uid://mafppe6pavvi"]

[ext_resource type="Script" path="res://addons/slide_show/projector/slide/Slide.gd" id="1_wmeyv"]
[ext_resource type="Texture2D" uid="uid://ow45ugvbarxo" path="res://slides/274/ResourcePreloader.svg" id="2_uose8"]
[ext_resource type="PackedScene" uid="uid://bvrtmyq4g1qes" path="res://common/components/title/title.tscn" id="3_corcb"]
[ext_resource type="Texture2D" uid="uid://bo1tq5h0gwnik" path="res://slides/274/editor_gd4_inheritance_rigidbody.png" id="5_sq1r2"]

[sub_resource type="CodeHighlighter" id="CodeHighlighter_2654d"]
number_color = Color(0.803922, 0, 0.803922, 1)
symbol_color = Color(0, 0, 1, 1)
function_color = Color(0, 0.615686, 0, 1)
member_variable_color = Color(0.8, 0.5, 0, 1)
keyword_colors = {
"InputEvent": Color(0, 0.4, 0, 1),
"RigidBody2D": Color(0, 0.4, 0, 1),
"String": Color(0, 0.4, 0, 1),
"Vector2": Color(0, 0.4, 0, 1),
"and": Color(1, 0, 0, 1),
"bool": Color(1, 0, 0, 1),
"class": Color(1, 0, 0, 1),
"class_name": Color(1, 0, 0, 1),
"extends": Color(1, 0, 0, 1),
"float": Color(1, 0, 0, 1),
"for": Color(1, 0, 0, 1),
"func": Color(1, 0, 0, 1),
"if": Color(1, 0, 0, 1),
"in": Color(1, 0, 0, 1),
"int": Color(1, 0, 0, 1),
"return": Color(1, 0, 0, 1),
"signal": Color(1, 0, 0, 1),
"var": Color(1, 0, 0, 1)
}

[node name="ScriptOOP" type="Node2D"]
script = ExtResource("1_wmeyv")

[node name="PackageIcon" type="Sprite2D" parent="."]
modulate = Color(1, 0.411765, 1, 1)
position = Vector2(914, 121)
texture = ExtResource("2_uose8")

[node name="Title" parent="." instance=ExtResource("3_corcb")]
offset_left = 5.0
offset_top = 28.0
offset_right = 860.0
offset_bottom = 196.0
text = "Orienté objet"

[node name="GdScriptEdit" type="CodeEdit" parent="."]
offset_left = 1011.0
offset_top = 18.0
offset_right = 1895.0
offset_bottom = 1064.0
theme_override_colors/background_color = Color(1, 1, 1, 1)
theme_override_colors/font_color = Color(0, 0, 0, 1)
theme_override_font_sizes/font_size = 46
text = "class_name Penguin
extends RigidBody2D
# My amazing main character

var speed: float = 0.0 # km/h

func _ready():
	speed = 10.0
	for increment in range(4):
		accelerate()
	if penguin_speed > 100:
		print(\"Tux flies!\")

func accelerate() -> void:
	speed = speed + 2.0"
deselect_on_focus_loss_enabled = false
virtual_keyboard_enabled = false
syntax_highlighter = SubResource("CodeHighlighter_2654d")
gutters_draw_line_numbers = true
indent_use_spaces = true

[node name="Inheritance" type="Sprite2D" parent="."]
position = Vector2(447.5, 641.8)
scale = Vector2(3.225, 3.225)
texture = ExtResource("5_sq1r2")
