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:wrench: Make fullscreen stretch on other screens

To adapt to any resolution.
DricomDragon 2 лет назад
Родитель
Сommit
8af63d2e0d
2 измененных файлов с 3 добавлено и 3 удалено
  1. 1 0
      godot/project.godot
  2. 2 3
      godot/run/root.tscn

+ 1 - 0
godot/project.godot

@@ -21,6 +21,7 @@ window/size/viewport_width=1920
 window/size/viewport_height=1080
 window/size/mode=3
 window/size/initial_position_type=2
+window/stretch/mode="canvas_items"
 
 [rendering]
 

+ 2 - 3
godot/run/root.tscn

@@ -98,7 +98,6 @@ move_trans = 3
 scope_trans = 10
 
 [node name="Show" parent="Board" instance=ExtResource("2_cih7e")]
-start_slide = 35
 
 [node name="World" parent="Board/Show" instance=ExtResource("3_s3lgd")]
 scale = Vector2(10, 10)
@@ -327,7 +326,7 @@ position = Vector2(6062, 7090)
 scale = Vector2(0.3, 0.3)
 
 [node name="Paradigme" parent="Board/Show" instance=ExtResource("37_j80fs")]
-position = Vector2(5594, 7682)
+position = Vector2(5618, 7910)
 scale = Vector2(0.8, 0.8)
 
 [node name="ParaReactive" parent="Board/Show" instance=ExtResource("63_4ntlc")]
@@ -339,7 +338,7 @@ position = Vector2(5750, 9030)
 scale = Vector2(0.3, 0.3)
 
 [node name="ParaSignal" parent="Board/Show" instance=ExtResource("65_6n2o6")]
-position = Vector2(6377, 9030)
+position = Vector2(6363, 9025)
 scale = Vector2(0.3, 0.3)
 
 [node name="Share" parent="Board/Show" instance=ExtResource("16_qlbv0")]