[gd_scene load_steps=5 format=3 uid="uid://cmwicqr38kp2v"] [ext_resource type="Script" path="res://projector/slide/Slide.gd" id="1_kycmz"] [ext_resource type="Texture2D" uid="uid://jjrdfilvox4o" path="res://icon.svg" id="2_jaaua"] [ext_resource type="PackedScene" uid="uid://bvrtmyq4g1qes" path="res://common/components/title/title.tscn" id="3_lmauo"] [ext_resource type="PackedScene" uid="uid://dogtm6fdbp3wl" path="res://common/components/gdedit/GdScriptEdit.tscn" id="4_ia6x0"] [node name="ScriptControl" type="Node2D"] script = ExtResource("1_kycmz") [node name="Sprite2D" type="Sprite2D" parent="."] position = Vector2(1626, 652) scale = Vector2(2, 2) texture = ExtResource("2_jaaua") [node name="Title" parent="." instance=ExtResource("3_lmauo")] offset_left = 85.0 offset_top = 26.0 offset_right = 1847.0 offset_bottom = 194.0 text = "Les structures de contrĂ´le" [node name="GdScriptEdit" parent="." instance=ExtResource("4_ia6x0")] offset_left = 58.0 offset_top = 268.0 offset_right = 1435.0 offset_bottom = 1050.0 text = "func _ready(): var penguin_speed: float = 40.0 # km/h for increment in range(4): penguin_speed = accelerate(penguin_speed) if penguin_speed > 100: print(\"Tux flies!\") func accelerate(initial_speed: float) -> float: var new_speed: float = initial_speed + 2.0 return new_speed"