@icon("res://common/graphics/icons/godot_icon_slide.svg") class_name Slide extends Node2D # Display slide content signal finished # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _unhandled_key_input(event: InputEvent): if event.is_action("ui_accept") and event.is_pressed(): finished.emit()