[gd_scene load_steps=5 format=3 uid="uid://mafppe6pavvi"] [ext_resource type="Script" path="res://projector/slide/Slide.gd" id="1_wmeyv"] [ext_resource type="Texture2D" uid="uid://ow45ugvbarxo" path="res://slides/274/ResourcePreloader.svg" id="2_uose8"] [ext_resource type="PackedScene" uid="uid://bvrtmyq4g1qes" path="res://common/components/title/title.tscn" id="3_corcb"] [ext_resource type="PackedScene" uid="uid://dogtm6fdbp3wl" path="res://common/components/gdedit/GdScriptEdit.tscn" id="4_t16pa"] [node name="ScriptOOP" type="Node2D"] script = ExtResource("1_wmeyv") [node name="Sprite2D" type="Sprite2D" parent="."] modulate = Color(1, 0.411765, 1, 1) position = Vector2(456, 605) scale = Vector2(2, 2) texture = ExtResource("2_uose8") [node name="Title" parent="." instance=ExtResource("3_corcb")] offset_left = 5.0 offset_top = 28.0 offset_right = 961.0 offset_bottom = 196.0 text = "Orienté objet" [node name="GdScriptEdit" parent="." instance=ExtResource("4_t16pa")] offset_left = 1011.0 offset_top = 18.0 offset_right = 1895.0 offset_bottom = 1064.0 text = "class_name Penguin extends PhysicsBody2D # My amazing main character var speed: float = 0.0 # km/h func _ready(): speed = 10.0 for increment in range(4): accelerate() if penguin_speed > 100: print(\"Tux flies!\") func accelerate() -> void: speed = speed + 2.0"