Show.gd 3.5 KB

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  1. class_name Show
  2. extends Node2D
  3. # Manage slide cycling
  4. signal new_focus(pos: Vector2, scale: float, trans: Focus.Transit)
  5. const VOID_SLIDE_ID := -1
  6. @export var start_slide := 0
  7. @export var hide_slides := false
  8. var current_id := VOID_SLIDE_ID
  9. var current_slide: Slide
  10. @onready var slides: Array = get_children()
  11. func _ready() -> void:
  12. _enforce()
  13. if hide_slides:
  14. _hide_every_slide()
  15. go_slowly_to_next_slide()
  16. func go_slowly_to_next_slide() -> void:
  17. next_slide(Focus.Transit.SMOOTH)
  18. func go_fast_to_next_slide() -> void:
  19. next_slide(Focus.Transit.BEAM)
  20. func go_fast_to_previous_slide() -> void:
  21. next_slide_at(_previous_id(), Focus.Transit.BEAM)
  22. func next_slide(trans: Focus.Transit) -> void:
  23. next_slide_at(_next_id(), trans)
  24. func next_slide_at(next_id: int, trans: Focus.Transit) -> void:
  25. _disable_current_slide()
  26. current_id = next_id
  27. current_slide = _focus_slide(current_id, trans)
  28. _enable_current_slide()
  29. func _focus_slide(id: int, trans: Focus.Transit) -> Slide:
  30. var slide: Slide = slides[id]
  31. new_focus.emit(slide.get_center(), slide.get_scale().x, trans)
  32. return slide
  33. func _hide_every_slide() -> void:
  34. for slide in slides:
  35. slide.gently_hide()
  36. func _disable_current_slide() -> void:
  37. if current_slide != null:
  38. current_slide.disable()
  39. current_slide.finished.disconnect(_on_current_slide_finished)
  40. func _enable_current_slide() -> void:
  41. current_slide.enable()
  42. current_slide.finished.connect(_on_current_slide_finished)
  43. func _enforce() -> void:
  44. _enforce_parameters()
  45. _enforce_children()
  46. func _enforce_parameters() -> void:
  47. assert(start_slide >= 0,
  48. "Negative index is not supported for start_slide")
  49. assert(start_slide < slides.size(),
  50. "start_slide index is out of bound (max is %s)" % (slides.size() - 1))
  51. func _enforce_children() -> void:
  52. assert(!slides.is_empty(), "A slideshow must contain slides")
  53. for slide in slides:
  54. assert(slide is Slide, "A slideshow can only contain slides")
  55. func _next_id() -> int:
  56. if current_id == VOID_SLIDE_ID:
  57. return start_slide
  58. var next_id: int = current_id + 1
  59. if next_id >= slides.size():
  60. return 0
  61. return next_id
  62. func _previous_id() -> int:
  63. var next_id: int = current_id - 1
  64. if next_id < 0:
  65. return slides.size() - 1
  66. return next_id
  67. func _reset_id() -> void:
  68. current_id = VOID_SLIDE_ID
  69. func _unhandled_key_input(event: InputEvent) -> void:
  70. if !event.is_pressed():
  71. return
  72. if event.is_action("ui_right"):
  73. get_viewport().set_input_as_handled()
  74. go_fast_to_next_slide()
  75. elif event.is_action("ui_left"):
  76. get_viewport().set_input_as_handled()
  77. go_fast_to_previous_slide()
  78. elif event.is_action("ui_cancel"):
  79. get_viewport().set_input_as_handled()
  80. _reset_id()
  81. go_slowly_to_next_slide()
  82. func _unhandled_input(event: InputEvent) -> void:
  83. if event is InputEventMouseButton and event.is_pressed():
  84. _focus_nearest_slide_from(get_global_mouse_position())
  85. func _focus_nearest_slide_from(target_pos: Vector2) -> void:
  86. var next_slide = _search_nearest_slide_from(target_pos)
  87. var next_id = slides.find(next_slide)
  88. next_slide_at(next_id, Focus.Transit.SMOOTH)
  89. func _search_nearest_slide_from(target_pos: Vector2) -> Slide:
  90. var nearest_slide = current_slide
  91. var shortest_distance = target_pos.distance_squared_to(nearest_slide.get_center())
  92. for current_slide in slides:
  93. var current_distance = target_pos.distance_squared_to(current_slide.get_center())
  94. if current_distance < shortest_distance:
  95. nearest_slide = current_slide
  96. shortest_distance = current_distance
  97. return nearest_slide
  98. func _on_current_slide_finished() -> void:
  99. go_slowly_to_next_slide()