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- class_name Show
- extends Node2D
- # Manage slide cycling
- signal new_focus(pos: Vector2, scale: float)
- var current_id := -1
- var current_slide: Slide
- @onready var slides: Array = get_children()
- func _ready():
- _enforce_children()
- next_slide()
- func next_slide():
- current_id = _next_id()
- _disconnect_current_slide()
- current_slide = focus_slide(current_id)
- _connect_current_slide()
- func focus_slide(id: int) -> Slide:
- var slide: Slide = slides[id]
- new_focus.emit(slide.get_position(), slide.get_scale().x)
- return slide
- func _disconnect_current_slide():
- if current_slide != null:
- current_slide.finished.disconnect(_on_current_slide_finished)
- func _connect_current_slide():
- current_slide.finished.connect(_on_current_slide_finished)
- func _enforce_children() -> void:
- assert(!slides.is_empty(), "A slideshow must contain slides")
- for slide in slides:
- assert(slide is Slide, "A slidsehow can only contain slides")
- func _next_id() -> int:
- var next_id: int = current_id + 1
- if next_id >= slides.size():
- return 0
- return next_id
- func _on_current_slide_finished():
- next_slide()
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