Show.gd 1.2 KB

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  1. class_name Show
  2. extends Node2D
  3. # Manage slide cycling
  4. signal new_focus(pos: Vector2, scale: float)
  5. const VOID_SLIDE_ID := -1
  6. @export var start_slide := 0
  7. var current_id := VOID_SLIDE_ID
  8. var current_slide: Slide
  9. @onready var slides: Array = get_children()
  10. func _ready():
  11. _enforce_children()
  12. next_slide()
  13. func next_slide():
  14. _disconnect_current_slide()
  15. current_id = _next_id()
  16. current_slide = focus_slide(current_id)
  17. _connect_current_slide()
  18. func focus_slide(id: int) -> Slide:
  19. var slide: Slide = slides[id]
  20. new_focus.emit(slide.get_position(), slide.get_scale().x)
  21. return slide
  22. func _disconnect_current_slide():
  23. if current_slide != null:
  24. current_slide.finished.disconnect(_on_current_slide_finished)
  25. func _connect_current_slide():
  26. current_slide.finished.connect(_on_current_slide_finished)
  27. func _enforce_children() -> void:
  28. assert(!slides.is_empty(), "A slideshow must contain slides")
  29. for slide in slides:
  30. assert(slide is Slide, "A slideshow can only contain slides")
  31. func _next_id() -> int:
  32. if current_id == VOID_SLIDE_ID:
  33. return start_slide
  34. var next_id: int = current_id + 1
  35. if next_id >= slides.size():
  36. return 0
  37. return next_id
  38. func _on_current_slide_finished():
  39. next_slide()