Slide.gd 944 B

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  1. @icon("res://common/graphics/icons/godot_icon_slide.svg")
  2. class_name Slide
  3. extends Node2D
  4. # Display slide content
  5. signal finished
  6. var center_offset: Vector2
  7. func _ready():
  8. center_offset = _compute_center_offset()
  9. remove_focus()
  10. func remove_focus() -> void:
  11. set_process_unhandled_input(false)
  12. func focus() -> void:
  13. set_visible(true)
  14. set_process_unhandled_input(true)
  15. func get_center():
  16. return get_position() + center_offset
  17. func _unhandled_key_input(event: InputEvent):
  18. if not is_processing_unhandled_input():
  19. return # seems to be hacky, see if it's an engine bug
  20. if event.is_action("ui_accept") and event.is_pressed():
  21. finished.emit()
  22. get_viewport().set_input_as_handled()
  23. func _compute_center_offset() -> Vector2:
  24. var w: float = ProjectSettings.get("display/window/size/viewport_width")
  25. var h: float = ProjectSettings.get("display/window/size/viewport_height")
  26. return Vector2(w * scale.x / 2, h * scale.y / 2)