[gd_scene load_steps=3 format=2] [ext_resource path="res://labs/cascade/component/bar/clay.png" type="Texture" id=1] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 31, 15.0513 ) [node name="Bar" type="StaticBody2D"] [node name="Sprite" type="Sprite" parent="."] scale = Vector2( 2, 1 ) texture = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 )