; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "RigidBody2D", "class": "Ball", "language": "GDScript", "path": "res://labs/cascade/component/ball/Ball.gd" }, { "base": "Button", "class": "SelectButton", "language": "GDScript", "path": "res://menu/button/select/SelectButton.gd" }, { "base": "Button", "class": "StartButton", "language": "GDScript", "path": "res://menu/button/start/StartButton.gd" } ] _global_script_class_icons={ "Ball": "", "SelectButton": "", "StartButton": "" } [application] config/name="Godot Laboratory" config/description="An project to carry out experiments" run/main_scene="res://menu/Menu.tscn" config/icon="res://icon.png" [rendering] environment/default_environment="res://default_env.tres"