[gd_scene load_steps=4 format=2] [ext_resource path="res://labs/cascade/component/ball/firefox-logo.png" type="Texture" id=1] [sub_resource type="PhysicsMaterial" id=2] bounce = 0.22 [sub_resource type="CircleShape2D" id=1] radius = 4.0 [node name="Ball" type="RigidBody2D"] physics_material_override = SubResource( 2 ) [node name="FirefoxSprite" type="Sprite" parent="."] scale = Vector2( 0.064, 0.064 ) texture = ExtResource( 1 ) [node name="RoundFixture" type="CollisionShape2D" parent="."] shape = SubResource( 1 )