@@ -9,6 +9,8 @@ rings = 4
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_4r1ky"]
[node name="Walker" type="CharacterBody3D"]
+collision_layer = 2
+collision_mask = 5
script = ExtResource("1_xg6by")
[node name="Skin" type="MeshInstance3D" parent="."]
@@ -48,6 +48,12 @@ jump={
]
}
+[layer_names]
+
+3d_physics/layer_1="world"
+3d_physics/layer_2="player"
+3d_physics/layer_3="danger"
[rendering]
renderer/rendering_method="gl_compatibility"
@@ -11,6 +11,7 @@ size = Vector2(500, 500)
[node name="Ground" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
+collision_mask = 0
[node name="InfinitePlan" type="CollisionShape3D" parent="Ground"]
shape = SubResource("WorldBoundaryShape3D_2xulb")