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@@ -7,39 +7,39 @@ resource_name = "Ground"
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texture = ExtResource("1_lvbaa")
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texture_region_size = Vector2i(65, 89)
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0:0/0 = 0
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-0:0/0/texture_offset = Vector2i(0, -10)
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+0:0/0/texture_origin = Vector2i(0, -10)
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1:0/0 = 0
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-1:0/0/texture_offset = Vector2i(0, -10)
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+1:0/0/texture_origin = Vector2i(0, -10)
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2:0/0 = 0
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-2:0/0/texture_offset = Vector2i(0, -10)
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+2:0/0/texture_origin = Vector2i(0, -10)
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4:0/0 = 0
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-4:0/0/texture_offset = Vector2i(0, -10)
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+4:0/0/texture_origin = Vector2i(0, -10)
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0:1/0 = 0
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-0:1/0/texture_offset = Vector2i(0, -10)
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+0:1/0/texture_origin = Vector2i(0, -10)
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1:1/0 = 0
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-1:1/0/texture_offset = Vector2i(0, -10)
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+1:1/0/texture_origin = Vector2i(0, -10)
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2:1/0 = 0
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-2:1/0/texture_offset = Vector2i(0, -10)
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+2:1/0/texture_origin = Vector2i(0, -10)
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4:1/0 = 0
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-4:1/0/texture_offset = Vector2i(0, -10)
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+4:1/0/texture_origin = Vector2i(0, -10)
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0:2/0 = 0
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-0:2/0/texture_offset = Vector2i(0, -10)
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+0:2/0/texture_origin = Vector2i(0, -10)
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1:2/0 = 0
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-1:2/0/texture_offset = Vector2i(0, -10)
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+1:2/0/texture_origin = Vector2i(0, -10)
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2:2/0 = 0
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-2:2/0/texture_offset = Vector2i(0, -10)
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+2:2/0/texture_origin = Vector2i(0, -10)
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0:3/0 = 0
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-0:3/0/texture_offset = Vector2i(0, -10)
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+0:3/0/texture_origin = Vector2i(0, -10)
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1:3/0 = 0
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-1:3/0/texture_offset = Vector2i(0, -10)
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+1:3/0/texture_origin = Vector2i(0, -10)
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2:3/0 = 0
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-2:3/0/texture_offset = Vector2i(0, -10)
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+2:3/0/texture_origin = Vector2i(0, -10)
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0:4/0 = 0
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-0:4/0/texture_offset = Vector2i(0, -10)
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+0:4/0/texture_origin = Vector2i(0, -10)
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1:4/0 = 0
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-1:4/0/texture_offset = Vector2i(0, -10)
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+1:4/0/texture_origin = Vector2i(0, -10)
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2:4/0 = 0
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-2:4/0/texture_offset = Vector2i(0, -10)
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+2:4/0/texture_origin = Vector2i(0, -10)
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_0cmhd"]
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resource_name = "Rock"
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