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:beetle: Fix non-responding walker move

Trigger was based on joy motion.
DricomDragon vor 1 Jahr
Ursprung
Commit
a46fd94f04
1 geänderte Dateien mit 1 neuen und 1 gelöschten Zeilen
  1. 1 1
      first3d/flow/control/local_input/local_input.gd

+ 1 - 1
first3d/flow/control/local_input/local_input.gd

@@ -8,6 +8,6 @@ signal main_action(pressed: bool)
 func _unhandled_input(event: InputEvent) -> void:
 	if event.is_action("jump"):
 		main_action.emit(event.is_pressed())
-	elif event is InputEventJoypadMotion:
+	elif event.is_action("move_left") or event.is_action("move_right") or event.is_action("move_back") or event.is_action("move_forward"):
 		var dir: Vector2 = Input.get_vector("move_left", "move_right", "move_back", "move_forward")
 		dir_changed.emit(dir)