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@@ -8,6 +8,6 @@ signal main_action(pressed: bool)
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func _unhandled_input(event: InputEvent) -> void:
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if event.is_action("jump"):
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main_action.emit(event.is_pressed())
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- elif event is InputEventJoypadMotion:
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+ elif event.is_action("move_left") or event.is_action("move_right") or event.is_action("move_back") or event.is_action("move_forward"):
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var dir: Vector2 = Input.get_vector("move_left", "move_right", "move_back", "move_forward")
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dir_changed.emit(dir)
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