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@@ -7,6 +7,7 @@
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[sub_resource type="QuadMesh" id="QuadMesh_dt8nl"]
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size = Vector2(500, 500)
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+orientation = 1
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[node name="InfiniteLevel" type="Node3D"]
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@@ -18,7 +19,7 @@ collision_mask = 0
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shape = SubResource("WorldBoundaryShape3D_2xulb")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"]
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-transform = Transform3D(1, 0, 0, 0, -0.00429347, 0.999991, 0, -0.999991, -0.00429347, 0, 0, 0)
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+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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mesh = SubResource("QuadMesh_dt8nl")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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