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:wrench: Set plane physics properties

DricomDragon 1 year ago
parent
commit
c327643a1b

+ 3 - 0
first3d/component/entity/plane/tiny_plane.tscn

@@ -9,6 +9,9 @@ size = Vector3(1.551, 1.1, 4.211)
 size = Vector3(5.20238, 0.197845, 1)
 
 [node name="TinyPlane" type="RigidBody3D"]
+collision_layer = 8
+collision_mask = 3
+mass = 750.0
 
 [node name="TinyPlane" parent="." instance=ExtResource("1_umuah")]
 

+ 1 - 1
first3d/component/entity/walker/walker.tscn

@@ -8,7 +8,7 @@ size = Vector3(0.56, 0.8, 0.4)
 
 [node name="Walker" type="CharacterBody3D"]
 collision_layer = 2
-collision_mask = 5
+collision_mask = 13
 script = ExtResource("1_xg6by")
 
 [node name="BasicPlayerModel" parent="." instance=ExtResource("2_p2xjj")]

+ 1 - 0
first3d/project.godot

@@ -53,6 +53,7 @@ jump={
 3d_physics/layer_1="world"
 3d_physics/layer_2="player"
 3d_physics/layer_3="danger"
+3d_physics/layer_4="vehicle"
 
 [rendering]