[gd_scene load_steps=3 format=3 uid="uid://7ivipmwaw24t"] [sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_2xulb"] [sub_resource type="QuadMesh" id="QuadMesh_dt8nl"] size = Vector2(500, 500) [node name="InfiniteLevel" type="Node3D"] [node name="Ground" type="StaticBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0) [node name="InfinitePlan" type="CollisionShape3D" parent="Ground"] shape = SubResource("WorldBoundaryShape3D_2xulb") [node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"] transform = Transform3D(1, 0, 0, 0, -0.00429347, 0.999991, 0, -0.999991, -0.00429347, 0, 0, 0) mesh = SubResource("QuadMesh_dt8nl") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.734358, 0.678762, 0, -0.678762, 0.734358, -33.1669, 12.6773, 15.7238) shadow_enabled = true