[gd_scene load_steps=4 format=3 uid="uid://cf2fnyf7gud6c"] [ext_resource type="Script" path="res://run/levels/player_manager.gd" id="1_hhmm0"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_kb8qo"] [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_kbpyq"] [node name="Final" type="Node2D"] script = ExtResource("1_hhmm0") [node name="Floor" type="StaticBody2D" parent="."] position = Vector2(2, 653) physics_material_override = SubResource("PhysicsMaterial_kb8qo") [node name="Limit" type="CollisionShape2D" parent="Floor"] shape = SubResource("WorldBoundaryShape2D_kbpyq") [node name="PlayerPool" type="Node2D" parent="."] [node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="."] _spawnable_scenes = PackedStringArray("res://component/entity/jumper/jumper.tscn") spawn_path = NodePath("../PlayerPool") spawn_limit = 4 [node name="Line2D" type="Line2D" parent="."] position = Vector2(4, 653) points = PackedVector2Array(700, 0, 0, 0) default_color = Color(0, 1, 1, 1)