class_name LocalInput extends Node # Sends commands from a local device signal dir_changed(new_dir: Vector2) signal main_action(pressed: bool) signal get_in_action(commander: LocalInput) func _unhandled_input(event: InputEvent) -> void: if event.is_action("main"): main_action.emit(event.is_pressed()) elif event.is_action_pressed("get_in"): get_in_action.emit(self) elif event.is_action("move_left") or event.is_action("move_right") or event.is_action("move_back") or event.is_action("move_forward"): var dir: Vector2 = Input.get_vector("move_left", "move_right", "move_back", "move_forward") dir_changed.emit(dir)