[gd_resource type="TileSet" load_steps=4 format=3 uid="uid://c1wnvwl4fiyqa"] [ext_resource type="Texture2D" uid="uid://bw0b0ornoeb4m" path="res://component/entity/land/tileset_image.png" id="1_lvbaa"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_7xaig"] resource_name = "Ground" texture = ExtResource("1_lvbaa") texture_region_size = Vector2i(65, 89) 0:0/0 = 0 0:0/0/texture_origin = Vector2i(0, -10) 1:0/0 = 0 1:0/0/texture_origin = Vector2i(0, -10) 2:0/0 = 0 2:0/0/texture_origin = Vector2i(0, -10) 4:0/0 = 0 4:0/0/texture_origin = Vector2i(0, -10) 0:1/0 = 0 0:1/0/texture_origin = Vector2i(0, -10) 1:1/0 = 0 1:1/0/texture_origin = Vector2i(0, -10) 2:1/0 = 0 2:1/0/texture_origin = Vector2i(0, -10) 4:1/0 = 0 4:1/0/texture_origin = Vector2i(0, -10) 0:2/0 = 0 0:2/0/texture_origin = Vector2i(0, -10) 1:2/0 = 0 1:2/0/texture_origin = Vector2i(0, -10) 2:2/0 = 0 2:2/0/texture_origin = Vector2i(0, -10) 0:3/0 = 0 0:3/0/texture_origin = Vector2i(0, -10) 1:3/0 = 0 1:3/0/texture_origin = Vector2i(0, -10) 2:3/0 = 0 2:3/0/texture_origin = Vector2i(0, -10) 0:4/0 = 0 0:4/0/texture_origin = Vector2i(0, -10) 1:4/0 = 0 1:4/0/texture_origin = Vector2i(0, -10) 2:4/0 = 0 2:4/0/texture_origin = Vector2i(0, -10) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_0cmhd"] resource_name = "Rock" texture = ExtResource("1_lvbaa") margins = Vector2i(0, 61) texture_region_size = Vector2i(56, 64) 0:0/0 = 0 1:0/0 = 0 2:0/0 = 0 3:0/0 = 0 4:0/0 = 0 5:0/0 = 0 6:0/0 = 0 7:0/0 = 0 8:0/0 = 0 0:1/0 = 0 1:1/0 = 0 2:1/0 = 0 3:1/0 = 0 4:1/0 = 0 5:1/0 = 0 6:1/0 = 0 7:1/0 = 0 8:1/0 = 0 0:2/0 = 0 1:2/0 = 0 2:2/0 = 0 3:2/0 = 0 4:2/0 = 0 5:2/0 = 0 6:2/0 = 0 7:2/0 = 0 8:2/0 = 0 0:3/0 = 0 1:3/0 = 0 2:3/0 = 0 3:3/0 = 0 4:3/0 = 0 6:3/0 = 0 7:3/0 = 0 8:3/0 = 0 0:4/0 = 0 1:4/0 = 0 2:4/0 = 0 3:4/0 = 0 6:4/0 = 0 7:4/0 = 0 8:4/0 = 0 0:5/0 = 0 1:5/0 = 0 2:5/0 = 0 3:5/0 = 0 4:5/0 = 0 5:5/0 = 0 6:5/0 = 0 7:5/0 = 0 8:5/0 = 0 4:4/0 = 0 5:3/0 = 0 5:4/0 = 0 0:6/next_alternative_id = 3 0:6/0 = 0 0:6/2 = 2 1:6/next_alternative_id = 4 1:6/0 = 0 1:6/1 = 1 1:6/1/flip_h = true 1:6/2 = 2 1:6/2/modulate = Color(1, 0.768627, 1, 1) 1:6/3 = 3 1:6/3/flip_h = true 1:6/3/modulate = Color(1, 0.768627, 1, 1) 2:6/0 = 0 3:6/0 = 0 4:6/0 = 0 5:6/0 = 0 6:6/0 = 0 7:6/0 = 0 8:6/0 = 0 [resource] tile_shape = 3 tile_size = Vector2i(65, 65) sources/0 = SubResource("TileSetAtlasSource_7xaig") sources/2 = SubResource("TileSetAtlasSource_0cmhd")