[gd_scene load_steps=4 format=3 uid="uid://cf2fnyf7gud6c"]

[ext_resource type="Script" path="res://run/levels/player_manager.gd" id="1_hhmm0"]

[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_kb8qo"]

[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_kbpyq"]

[node name="Final" type="Node2D"]
script = ExtResource("1_hhmm0")

[node name="Floor" type="StaticBody2D" parent="."]
position = Vector2(2, 653)
physics_material_override = SubResource("PhysicsMaterial_kb8qo")

[node name="Limit" type="CollisionShape2D" parent="Floor"]
shape = SubResource("WorldBoundaryShape2D_kbpyq")

[node name="PlayerPool" type="Node2D" parent="."]

[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="."]
_spawnable_scenes = PackedStringArray("res://component/entity/jumper/jumper.tscn")
spawn_path = NodePath("../PlayerPool")
spawn_limit = 4

[node name="Line2D" type="Line2D" parent="."]
position = Vector2(4, 653)
points = PackedVector2Array(700, 0, 0, 0)
default_color = Color(0, 1, 1, 1)