[gd_scene load_steps=5 format=3 uid="uid://c6br8h3si2ypg"]

[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_mp5c4"]
friction = 0.0
bounce = 1.0

[sub_resource type="SphereMesh" id="SphereMesh_deuj3"]

[sub_resource type="SphereShape3D" id="SphereShape3D_h6jr2"]

[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_q1o6k"]
properties/0/path = NodePath(".:linear_velocity")
properties/0/spawn = true
properties/0/sync = true
properties/1/path = NodePath(".:angular_velocity")
properties/1/spawn = true
properties/1/sync = true
properties/2/path = NodePath(".:position")
properties/2/spawn = true
properties/2/sync = true
properties/3/path = NodePath(".:rotation")
properties/3/spawn = true
properties/3/sync = true

[node name="Sphere" type="RigidBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.42886, 0)
physics_material_override = SubResource("PhysicsMaterial_mp5c4")

[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("SphereMesh_deuj3")
skeleton = NodePath("../CollisionShape3D")

[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_h6jr2")

[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_q1o6k")