[gd_scene load_steps=5 format=3 uid="uid://c6br8h3si2ypg"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_mp5c4"] friction = 0.0 bounce = 1.0 [sub_resource type="SphereMesh" id="SphereMesh_deuj3"] radius = 1.0 height = 2.0 radial_segments = 8 rings = 4 [sub_resource type="SphereShape3D" id="SphereShape3D_h6jr2"] radius = 1.0 [sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_q1o6k"] properties/0/path = NodePath(".:linear_velocity") properties/0/spawn = true properties/0/sync = true properties/1/path = NodePath(".:angular_velocity") properties/1/spawn = true properties/1/sync = true properties/2/path = NodePath(".:position") properties/2/spawn = true properties/2/sync = true properties/3/path = NodePath(".:rotation") properties/3/spawn = true properties/3/sync = true [node name="Sphere" type="RigidBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.42886, 0) physics_material_override = SubResource("PhysicsMaterial_mp5c4") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] mesh = SubResource("SphereMesh_deuj3") skeleton = NodePath("../CollisionShape3D") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("SphereShape3D_h6jr2") [node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."] replication_config = SubResource("SceneReplicationConfig_q1o6k")