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- extends StaticBody2D
- var should_clean := false # offset of one frame (or two)
- func _process(delta):
- if should_clean:
- set_modulate(Color.WHITE)
- should_clean = false
- elif get_modulate() != Color.WHITE:
- should_clean = true
- func paint() -> void:
- set_modulate(Color.HOT_PINK)
- should_clean = false
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