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- class_name LocalInput
- extends Node
- # Sends commands from a local device
- signal dir_changed(new_dir: Vector2)
- signal main_action(pressed: bool)
- signal get_in_action(commander: LocalInput)
- func _unhandled_input(event: InputEvent) -> void:
- if event.is_action("main"):
- main_action.emit(event.is_pressed())
- elif event.is_action_pressed("get_in"):
- get_in_action.emit(self)
- elif event.is_action("move_left") or event.is_action("move_right") or event.is_action("move_back") or event.is_action("move_forward"):
- var dir: Vector2 = Input.get_vector("move_left", "move_right", "move_back", "move_forward")
- dir_changed.emit(dir)
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