final.tscn 1017 B

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  1. [gd_scene load_steps=4 format=3 uid="uid://cf2fnyf7gud6c"]
  2. [ext_resource type="Script" path="res://run/levels/player_manager.gd" id="1_hhmm0"]
  3. [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_kb8qo"]
  4. [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_kbpyq"]
  5. [node name="Final" type="Node2D"]
  6. script = ExtResource("1_hhmm0")
  7. [node name="Floor" type="StaticBody2D" parent="."]
  8. position = Vector2(2, 653)
  9. physics_material_override = SubResource("PhysicsMaterial_kb8qo")
  10. [node name="Limit" type="CollisionShape2D" parent="Floor"]
  11. shape = SubResource("WorldBoundaryShape2D_kbpyq")
  12. [node name="PlayerPool" type="Node2D" parent="."]
  13. [node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="."]
  14. _spawnable_scenes = PackedStringArray("res://component/entity/jumper/jumper.tscn")
  15. spawn_path = NodePath("../PlayerPool")
  16. spawn_limit = 4
  17. [node name="Line2D" type="Line2D" parent="."]
  18. position = Vector2(4, 653)
  19. points = PackedVector2Array(700, 0, 0, 0)
  20. default_color = Color(0, 1, 1, 1)