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Branche la detection du corps entrant

DricomDragon 11 months ago
parent
commit
09c0b4e39d

+ 4 - 0
godot/composants/objets/capsule/capsule.gd

@@ -23,3 +23,7 @@ func _quand_verificateur_visibilite_detecte_sortie_ecran():
 
 
 # todo : auto-destruction si hors-limite
+
+
+func _quand_zone_activation_detecte_un_corps(corps: Node2D) -> void:
+	print("Capsule ", self, " detecte ", corps)

+ 1 - 0
godot/composants/objets/capsule/capsule.tscn

@@ -28,4 +28,5 @@ shape = SubResource("CapsuleShape2D_58m61")
 [node name="VerificateurVisibilite" type="VisibleOnScreenNotifier2D" parent="."]
 rect = Rect2(0, 0, 30, 16)
 
+[connection signal="body_entered" from="ZoneActivation" to="." method="_quand_zone_activation_detecte_un_corps"]
 [connection signal="screen_exited" from="VerificateurVisibilite" to="." method="_quand_verificateur_visibilite_detecte_sortie_ecran"]