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@@ -2,12 +2,20 @@ class_name Balle
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extends CharacterBody2D
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-@export var initial_velocity: Vector2 = Vector2(0.0, 600.0)
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+@export var mouvement_initial: Vector2 = Vector2(0.0, 600.0)
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+
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+var _mouvement: Vector2
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func _ready() -> void:
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- velocity = initial_velocity
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+ _mouvement = mouvement_initial
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+
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+
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+func _physics_process(delta: float):
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+ var impact: KinematicCollision2D = move_and_collide(_mouvement * delta)
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+ if impact != null:
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+ _rebondir(impact)
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-func _physics_process(delta):
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- move_and_collide(velocity * delta)
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+func _rebondir(impact: KinematicCollision2D) -> void:
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+ _mouvement = _mouvement.bounce(impact.get_normal())
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