- class_name Brique
- extends StaticBody2D
- const EclatementScene: PackedScene = preload("res://effets/eclatement_brique/eclatement_brique.tscn")
- func frapper(nb: int) -> void:
- queue_free()
- var effet_eclatement: Node2D = EclatementScene.instantiate()
- effet_eclatement.position = self.position
- add_sibling(effet_eclatement)
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