balle_de_feu.tscn 1.0 KB

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  1. [gd_scene load_steps=4 format=3 uid="uid://caq4nri545npd"]
  2. [ext_resource type="Script" path="res://composants/objets/balle/balle_de_feu/balle_de_feu.gd" id="1_snyek"]
  3. [ext_resource type="Texture2D" uid="uid://bbpkc5fx4p34l" path="res://composants/objets/balle/ball_main0001.png" id="2_s1mc5"]
  4. [sub_resource type="CircleShape2D" id="CircleShape2D_lab73"]
  5. radius = 5.42
  6. [node name="BalleDeFeu" type="CharacterBody2D" groups=["groupe_des_balles"]]
  7. modulate = Color(1, 0.317647, 0, 1)
  8. collision_mask = 22
  9. motion_mode = 1
  10. wall_min_slide_angle = 0.0
  11. platform_floor_layers = 2
  12. platform_wall_layers = 4
  13. script = ExtResource("1_snyek")
  14. [node name="Image" type="Sprite2D" parent="."]
  15. scale = Vector2(2, 2)
  16. texture = ExtResource("2_s1mc5")
  17. [node name="Forme" type="CollisionShape2D" parent="."]
  18. shape = SubResource("CircleShape2D_lab73")
  19. [node name="VerificateurVisibilite" type="VisibleOnScreenNotifier2D" parent="."]
  20. [connection signal="screen_exited" from="VerificateurVisibilite" to="." method="_quand_verificateur_visibilite_detecte_sortie_ecran"]