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- ; Engine configuration file.
- ; It's best edited using the editor UI and not directly,
- ; since the parameters that go here are not all obvious.
- ;
- ; Format:
- ; [section] ; section goes between []
- ; param=value ; assign values to parameters
- config_version=5
- [application]
- config/name="Raquette fracassante"
- config/description="Projet d'apprentissage pour l'atelier Godot des JDLL 2024."
- run/main_scene="res://exec/game.tscn"
- config/features=PackedStringArray("4.2", "GL Compatibility")
- config/icon="res://vig5.png"
- [display]
- window/size/viewport_width=420
- window/size/viewport_height=420
- window/size/resizable=false
- [input]
- bouger_a_droite={
- "deadzone": 0.5,
- "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
- , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":101,"echo":false,"script":null)
- ]
- }
- bouger_a_gauche={
- "deadzone": 0.5,
- "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
- , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
- ]
- }
- ui_pause={
- "deadzone": 0.5,
- "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
- ]
- }
- ui_clic={
- "deadzone": 0.5,
- "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(146, 20),"global_position":Vector2(150, 61),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
- ]
- }
- [layer_names]
- 2d_physics/layer_1="balle"
- 2d_physics/layer_2="raquette"
- 2d_physics/layer_3="mur"
- 2d_physics/layer_4="capsule"
- 2d_physics/layer_5="brique"
- 2d_physics/layer_6="pouvoir"
- [rendering]
- renderer/rendering_method="gl_compatibility"
- renderer/rendering_method.mobile="gl_compatibility"
- environment/defaults/default_clear_color=Color(0.193353, 0.32208, 1, 1)
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