project.godot 2.9 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="Raquette fracassante"
  11. config/description="Projet d'apprentissage pour l'atelier Godot des JDLL 2024."
  12. run/main_scene="res://exec/game.tscn"
  13. config/features=PackedStringArray("4.2", "GL Compatibility")
  14. config/icon="res://vig5.png"
  15. [display]
  16. window/size/viewport_width=420
  17. window/size/viewport_height=420
  18. window/size/resizable=false
  19. [input]
  20. bouger_a_droite={
  21. "deadzone": 0.5,
  22. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
  23. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":101,"echo":false,"script":null)
  24. ]
  25. }
  26. bouger_a_gauche={
  27. "deadzone": 0.5,
  28. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
  29. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
  30. ]
  31. }
  32. ui_pause={
  33. "deadzone": 0.5,
  34. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
  35. ]
  36. }
  37. ui_clic={
  38. "deadzone": 0.5,
  39. "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(146, 20),"global_position":Vector2(150, 61),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
  40. ]
  41. }
  42. [layer_names]
  43. 2d_physics/layer_1="balle"
  44. 2d_physics/layer_2="raquette"
  45. 2d_physics/layer_3="mur"
  46. 2d_physics/layer_4="capsule"
  47. 2d_physics/layer_5="brique"
  48. 2d_physics/layer_6="pouvoir"
  49. [rendering]
  50. renderer/rendering_method="gl_compatibility"
  51. renderer/rendering_method.mobile="gl_compatibility"
  52. environment/defaults/default_clear_color=Color(0.193353, 0.32208, 1, 1)