balle.gd 225 B

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  1. class_name Balle
  2. extends CharacterBody2D
  3. @export var initial_velocity: Vector2 = Vector2(0.0, 600.0)
  4. func _ready() -> void:
  5. velocity = initial_velocity
  6. func _physics_process(delta):
  7. move_and_collide(velocity * delta)