project.godot 1.9 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="Raquette fracassante"
  11. config/description="Projet d'apprentissage pour l'atelier Godot des JDLL 2024."
  12. run/main_scene="res://exec/niveaux/carre_simple.tscn"
  13. config/features=PackedStringArray("4.2", "GL Compatibility")
  14. config/icon="res://icon.svg"
  15. [display]
  16. window/size/resizable=false
  17. [input]
  18. bouger_a_droite={
  19. "deadzone": 0.5,
  20. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
  21. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":101,"echo":false,"script":null)
  22. ]
  23. }
  24. bouger_a_gauche={
  25. "deadzone": 0.5,
  26. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
  27. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
  28. ]
  29. }
  30. [rendering]
  31. renderer/rendering_method="gl_compatibility"
  32. renderer/rendering_method.mobile="gl_compatibility"