project.godot 3.2 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465
  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="Raquette fracassante : version artisan"
  11. config/description="Projet d'apprentissage pour l'atelier Godot des JDLL 2024. Version artisan pour pouvoir refaire le jeu."
  12. run/main_scene="res://exec/game.tscn"
  13. config/features=PackedStringArray("4.3", "GL Compatibility")
  14. config/icon="res://syntro.png"
  15. [display]
  16. window/size/viewport_width=420
  17. window/size/viewport_height=420
  18. window/size/resizable=false
  19. mouse_cursor/custom_image="res://composants/interface/curseur/target_round_b.png"
  20. mouse_cursor/custom_image_hotspot=Vector2(16, 16)
  21. [input]
  22. bouger_a_droite={
  23. "deadzone": 0.5,
  24. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  25. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
  26. ]
  27. }
  28. bouger_a_gauche={
  29. "deadzone": 0.5,
  30. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  31. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
  32. ]
  33. }
  34. ui_pause={
  35. "deadzone": 0.5,
  36. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  37. ]
  38. }
  39. ui_clic={
  40. "deadzone": 0.5,
  41. "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(146, 20),"global_position":Vector2(150, 61),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
  42. ]
  43. }
  44. [layer_names]
  45. 2d_physics/layer_1="balle"
  46. 2d_physics/layer_2="raquette"
  47. 2d_physics/layer_3="mur"
  48. 2d_physics/layer_4="capsule"
  49. 2d_physics/layer_5="brique"
  50. 2d_physics/layer_6="pouvoir"
  51. [rendering]
  52. renderer/rendering_method="gl_compatibility"
  53. renderer/rendering_method.mobile="gl_compatibility"
  54. environment/defaults/default_clear_color=Color(0.193353, 0.32208, 1, 1)