Return key in SDL language.
@@ -153,6 +153,13 @@ int main()
clearWorld(world);
drawWorld(world, tileSet, map);
break;
+ case SDLK_RETURN:
+ for (int k(0); k < 10; k++) {
+ seed.randomize();
+ putSeed(seed, world);
+ }
+ drawWorld(world, tileSet, map);
+ break;
case SDLK_SPACE:
seed.randomize();
putSeed(seed, world);