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@@ -51,16 +51,17 @@ void clearWorld(float world[HEIGHT][WIDTH][BLOC_TOTAL]) {
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for (int bloc(0); bloc < BLOC_TOTAL; bloc++)
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world[j][i][bloc] = 0.0f;
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- // Bottom water line
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- const float waterLevel = 1.0f;
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- putHorizonLine(HEIGHT - 1, WATER, world, waterLevel);
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-
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- // Pseudo road
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- putHorizonLine(HEIGHT / 2, PLAIN, world);
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-
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// Top mountain line
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const float mountainLevel = 1.0f;
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putHorizonLine(0, MOUNTAIN, world, mountainLevel);
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+
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+ // Pseudo road
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+ const float roadLevel = 0.1f;
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+ putHorizonLine(HEIGHT / 2, PLAIN, world, roadLevel);
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+
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+ // Bottom water line
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+ const float waterLevel = 1.0f;
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+ putHorizonLine(HEIGHT - 1, WATER, world, waterLevel);
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}
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void drawWorld(float world[HEIGHT][WIDTH][BLOC_TOTAL], SDL_Surface* tileSet[], SDL_Surface* out) {
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