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@@ -4,8 +4,8 @@ extends RigidBody2D
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signal moved(speed: float)
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-const THRUST_STRENGTH = 400_000
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-const TORQUE_THRUST = 1
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+const THRUST_STRENGTH: float = 400_000.0
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+const TORQUE_THRUST: float = 20.0
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const MOVE_CEIL : float = 2
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var current_force := Vector2.ZERO
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