Follow box2d repo convention.
@@ -6,7 +6,7 @@
# include <vector>
// bBox2D
-# include <Box2D/Box2D.h>
+# include <box2d/box2d.h>
// Identification
enum Identity { LAND = 0, PLANE = 1, INERT = 2, ANG = 3, ARROW = 4, CHARGE = 5 };
@@ -26,4 +26,4 @@ void createInert( b2Vec2 from, b2Body* target, b2World &world, Identity missile
b2Vec2 anticipate( b2Body* missile, b2Body* target );
-# endif // MISSILES_H
+# endif // MISSILES_H
@@ -7,7 +7,7 @@
# include <SDL/SDL_gfxPrimitives.h>
// Missiles
# define MULTI 200.0f